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Nina defaults to a leisurely pace when you're just wandering around, but you can make her run by holding the X button. As you walk around the room, you'll find doors that can be opened, items that can be picked up and stored, and even a save point, which you'll have to find via an onscreen display that tells you whether you're getting warmer or colder. Here is where you'll get your first look at the game's exploratory elements.
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Nina is then locked in a room and left to her own devices-not exactly the smartest thing to do with a renowned agent. After a brief scuffle (which also doubles as your first tutorial sequence), Nina is grabbed by another group of thugs, led by a white-haired Asian girl and a Spanish gentleman who looks a little too much like Benicio Del Toro for comfort. Later, after the fight, Nina is accosted on the deck of a cruise ship (most likely the one from the earlier cutscene) by a group of thugs. The sequence frequently jump-cuts between some crazy superspy action on a cruise ship and Nina Williams herself, fighting it out in a cage against multiple opponents and holding her own quite nicely. The game opens with a lengthy cinematic sequence that features some extremely impressive CG. Death by Degrees is already out in Japan, and earlier today we had an opportunity to sit down with the Japanese retail version of the game and give it a whirl.ĭon't let the bathing suit fool you-this girl will break you in half. In just a couple of weeks, Namco will be throwing its hat into the world of fighting-game-to-action-game transitions with Death by Degrees, a PS2-exclusive action game starring Tekken's blonde bombshell, Nina Williams. Unfortunately, we all know how those efforts turned out-poorly.
GAMEFAQS DEATH BY DEGREES SERIES
The Mortal Kombat series tried to give its characters their own action games, with both Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat Special Forces, and more recently Sega tried to create an action RPG revolving around the characters from the company's Virtua Fighter series. The cold, unfortunate truth is that fighting-game characters have historically been nearly incapable of branching out into other genres.